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SuperMcGuffin64

43 Art Reviews

16 w/ Responses

The way you drew Scaler could use some improvements like the hands, legs, neck, body, & back spikes for instance, plus you forgot to put spikes on his arms.

An alignment, line, & curve tool will probably help you out.

BracketNeutron responds:

My older drawings haven't held up as well, digital work especially looked much sloppier. The suggestion with using cleaner line tools has already been taken into consideration last year BTW. Thanks for the criticism though.

What if, Pac-Man World was on the Nintendo 64?

This is better than the original arcade game.

There's no point of posting art on DeviantArt nowadays cause Eclipse is still unfinished, has tons of bugs, & removes fan favorite features.

I'm getting some CPS2 sprite work vibes from this.

ZiR1402 responds:

Thanks! There is an influence of CPS2 for sure, but it is not quite there. The reason is that I like to put my personal touch in my stuffs, and not create something exactly in this style.

Banjo rejects Scrimblo Bimblo, embraces Anime.

About the drawing, have you ever used curve, circle, & line tools? Try using those said tools if you're struggling to make perfect straight lines, perfect round corners, & perfect circles freehanded.

Also, you forgot to add some vintage TV related filters (I.E. scanlines, video degrading, etc.) to give it a true authentic 80s Anime experience. (I recommend using Gimp cause it has a lot of filters & it's arguably easier to use, once you understand how to use them.)

He's from Disney's Party (GameCube version). His first & only appearance.

TheOctoberScarf responds:

Correct

ToeJam's limbs could've been a bit thinner, while his eye balls could've been a bit bigger.

Have you ever use an alignment tool? Try using that to make sure some parts like the legs are perfectly aligned.

SpaceyMcSpacer responds:

Thanks for the criticism man. I felt like I should have made the limbs a bit thinner, The eyes were also somewhat of a challenge to get right so it looks natural on the cap. I also never noticed how wonky the legs are

Not sure if you take critiques. Bomberman's anatomy & proportions could've been improved by...

-Making his head, hands, & feet a bit bigger, along with making his body a bit smaller.

-Make his limbs small or medium & consistently mildly thick or thin.

-Try to make the poses less stiff, a bit more cartoonishly dynamic.

SpaceyMcSpacer responds:

Thanks, I do accept criticism btw.

I was trying to aim for something taller and atomical (Like Super R but a bit taller) but I do admit that I could easily improve a lot of aspects of this especially the thickness of the body. My poses also tend to be stiff sometimes my 2nd Bomberman is better at being cartoony.

Some of Sonic's proportions looks off (the arms & hands especially). I recommend to use various official artwork of Sonic as references to help yourself improve drawing Sonic.

Motwera responds:

Thanks for the feedback, McGuffin!

I have definitely used some official artwork from Tyson and other bits as reference, but I do need to be more particular and confident next time I do something like this. The refs definitely helped quite a bit and will be using more or better ones next time.

BTW, the hands were drawn using reference artwork of Sonic's hand postures.

Just your average hobbyist.
If you enjoyed my artwork, don't forget to follow me & provide feedback.
No art theft, AI Art, & crypto scams allowed.
CW: Some artwork may contain content not suitable for all ages.

Nicolas Knight @SuperMcGuffin64

Age 27, Male

Cartoon Artist

United States of America

Joined on 9/7/21

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